Keycard

Description
The Keycard are the Key to open doors that need higher permission, they can be found anywhere on the map and can be upgraded by using SCP-914.

Level 1
Could only spawn on Janitors and Restroom.

Can open
 * SCP-205 Room
 * Medbay

Level 2
Has a possibility to spawn to either Staff, Scientist, and Engineer. The Keycard can also be found scattered on Light Containment Zone.

Can open
 * Can open what level 1 can
 * LTC
 * SCP-012 Room


 * SCP-178 Room


 * SCP-714 Room
 * SCP-914 Room
 * SCP-1123 Room
 * Door leading through SCP-1125 and SCP-860 Room
 * SCP-1162 Room

Level 3
Always Spawn on Guard and Senior Guard. Also has a high chance to spawn to the room that needed Level 2 Keycard, rarely spawn on Restroom.

Can Open
 * Can open what level 2 can
 * Entrance Armoury
 * All 4 Checkpoint

Level 4
Always spawn to all reinforcement, Lieutenant, and Security Commander. could spawn somewhere in Heavy Containment.

Can Open
 * Can open what Level 3 can
 * Gate A
 * Gate B
 * Light Containment Armory
 * Warhead

Level 5
Could only spawn on O5 Council and nowhere else.

Can Open
 * Can open what Level 4 can
 * Alpha Warhead

Tips

 * If you're Class D your goal is to escape so you should only need a Level 4 Keycard on SCP-914.
 * If you're Facility Personnel you only need a Level 3 Keycard then go to Heavy Containment Zone because Security Detail will find you anyways when your in heavy containment, do not worry about the SCPs they have a long way catching up to you.
 * If you're SCP-035 kill or tell your allies to kill a Lieutenant or MTF Commander so you could get Level 4 Keycard.