Object Speciality

All anomalous objects, entities, and phenomena are assigned an Object Speciality unless they don't do anything. An Object Speciality is a part of the standard rBreach Red Wiki template and serves as how an SCP specialize in although Object Speciality does not exist in the game itself in here it is used to replace the Object Classes since they do not serve any purpose at the game at all.

Initiator
Initiator SCPs are anomalies that are always on the front and can initiate an attack with fellow SCPs, this SCPs can hold a group of Hostile with their AoE attacks and kill lonely unsuspected Hostile enemy.
 * SCP-066
 * SCP-457

Distraction
Distraction SCPs are anomalies that help the bigger threat SCPs by confusing the hostile enemy until the hostile enemy got killed, they act as a Secondary Initiator.
 * SCP-066
 * SCP-966

Guard
Guard SCPs are anomalies that protect other bigger threat SCPs from incoming attacks, they also scout for incoming enemies, they are also tanky, and also have too much health or can regenerate Health.
 * SCP-457

Swarm
Swarm SCPs are anomalies that can infect any Hostile or Neutral enemy and turn them into SCPs, most SCPs here are weak but when there's too many it will be a bigger threat this group is also the most important SCPs to become Serpent's Hands, they also work as the meatshield for the SCP.
 * SCP-008
 * SCP-049
 * SCP-610

Violent
Violent SCPs are anomalies that are bloodthirsty for kills and points, they can attack 1 to 3 Hostile enemies at once although they can still be easily attacked.
 * SCP-76-B
 * SCP-096
 * SCP-173

Charge
Charge SCPs are anomalies wheres its biggest weakness is being alone but powerful in a group, their job is to kill multiple Hostile enemies that are attacking the other Friendly SCPs.
 * SCP-096: makes him vulnerable from attack when someone viewed his face until his enraged
 * SCP-106: due to its slow speed
 * SCP-173: will stop when someone is looking but deals a lot of damage when not

Chase
Chase SCPs are anomalies that chase down escaping Hostile Enemy in the battle or out of the battle, they are good at roaming and also at 1v1 fights.
 * SCP-280
 * SCP-076-B

Ambush
Ambush SCPs are anomalies that focus on closing gaps of escaping enemy or kill an unsuspecting and lonely enemy, they are good at roaming and also at 1v1.
 * SCP-106

Escapist
Escapist SCPs are anomalies that mostly focus on escaping, they can easily escape from any Hostile enemies, its either because of their hidden ability or how fast they are, if the Escape SCP can not escape because of the Gate being close their job is to roam and kill escaping Hostile enemies that the other SCP has not killed or let the hostile enemy open the gate if the Escapist SCP successfully escape and became Serpent's Hands they now help other SCP escape.
 * SCP-280
 * SCP-966
 * SCP-035

Beneficial
Beneficial SCPs are anomalies that are helpful to none SCPs (except 035).

Useless
Useless SCPs are anomalies that are useless and are used for scenery, aesthetics, and design.

Broken
Broken SCPs are anomalies that are removed from the game unless a Moderator spawns it.