UIU Orientation

Welcome to the Game’s second least popular reinforcement; the Unusual Incidents Unit. Most of you are probably here as a reinforcement because the server wants you out in there. Any of you here because you told your superiors the truth, and they didn’t believe it?

Ah, nobody. Well then, I’m going to need to make a demonstration. You see; the UIU is a joke, but not for the reasons you guys think. I’m sure most of you will recognize this as a Desert Eagle. It’s loaded with .50 bullets. So seven rounds in the magazine. Let’s count them out: one, two, three, four, five, six, seven. yeah thats seven alright, why did I show this, I do not know either

So, if we’re a reinforcement for the game, why are we a joke? Because we’re just an MTF Reskin. No wonder why were going to be removed from the game, some even call us UIUseless... But atleast we are proof... I'm not crying ok.

Pop quiz: To cheer things up, How many rounds are there in that magazine? Yup its 7, if you thought its not 7 then you're a moron.

Now for the terminology. We deal in Carts and Cans. A Cart is a confirmed artifact; an object that doesn’t belong within this world. A Can is a confirmed anomaly; an event or area that involves something impossible. A Can Man is a person who is anomalous. These tend to be particularly dangerous, and you’ll probably find someone else is there looking for them.

We're not the only ones dealing with this stuff. When you're out on an investigation, keep your eyes out for other interested parties: The Neutral Killers. Men with Blue helmet, UNGOC, your stereotypical jerks. Men in red. If you get a chance, keep eyes on them. They’re bastards, completely untrustworthy, but if they give an order you follow it. They work as a tie-breaker, apparently. And they are Friendly with us.

The Communist The GRU-P; We figure there’s more than one, we’ve seen them having fun with each other. They come in and eliminate, or destroy, whatever it is they’re after. Then they leave, Don’t try and interfere without backup; and be aware that they are hostile with us. They’re dangerous, ruthless and vicious. But at least they’re having fun even though they have no friendly faction to team with except themselves. If they fire then fire back. If you don’t they’ll kill you.

The Boring one. Chaos Insurgency; they rescue D Class, to be honest probably one of the most boring parties, they are hostile with us, do not attack without backup.

The Can Collection. They call themselves The Serpent's Hands. They often interfere with the actions of other groups, generally to free or protect Can Men. They are happy to use artifacts, and have very little interest in secrecy. They understand anomalies better than most because most of them are friendly to the anomalies. Do not attack them alone, you won’t win and the our team will just be lowered. If they give they attack shoot back, they have bad weapons but powerful if there's a can with them.

And finally, the guys we actually get on with: The Skippers. You’ll know they’re there I mean look the site is there, thats why you are reinforced here in the first place, you’ll see something labeled Soap and Care Products, Superior Consumer Produce, Sudden Career Possibilities, or Security for Corporate Profiteers. They’re not trying to hide from us, just from the hostile. The Skippers are well trained, know what they’re doing, and they’re helpful (Kind of). Their aim seems to be similar to ours, bad I mean: eliminate anomalies, quietly, If they’re there then the problem’s probably out of your league, but you can go introduce yourself if you like.

If you receive a call starting with “Help” it means there’s something they can’t be bothered dealing with alone. It’s almost certainly a hostile faction. Those things help us keep our points rise, so make sure to take Skipper calls seriously. If a Skipper gives you an order, follow it. Because while they probably won’t kill you, the hostile will.

I once took orders from the Spicy Crust Pizzeria. Didn’t even realize he was there because I was AFK until it was all over.

That is why we’re a joke.